B Cave
Usually starts around Cave, B Lane, B Site or Ramp-side support positions depending on spawn, utility and the defensive setup. Can change responsibilities with the B Anchor, Mid player or rotator between rounds, especially when the team wants to contest B Lane, deny Cave control, create early pressure or play a more retake-oriented B setup. Cave control can make B hits much harder to build, but losing the Cave player too early can open the entire bombsite and give Ts a strong post-plant structure.
Archive
Role averages
- K/R
- 0.697
- D/R
- 0.669
- ADR
- 78.0
- KAST
- 74.0%
- Avg. |round swing|
- 4.836
About these averages
Metric: all archived map-side rows with the exact Ancient CT “B Cave” label. Timeframe: 2024-12-18 to 2026-08-28. Sample: n=5,866.
Source: CSdex V1 aggregate performance archive. Fallback: no fuzzy role-label mapping. Risk: the average describes the archive, not the correct target for every team or round.
Pathings and possibilities from starting Cave / B Lane
- Fight B Lane or Ramp with teammate utility to deny early T control and disrupt defaults. (Aggressive)
- Hold Cave passively, keeping control of the space while staying ready to fall back or trade. (Defensive)
- Support Mid / B Lane fights and rotate back into Site according to pressure and information. (Situational)
Pathings and possibilities from starting B Site
- Support Cave fights with flashes, molotovs or crossfires
- Reposition into Cave after early pressure disappears
- Fall back into Site / CT when Ts gain B Lane control or heavy utility pressure
Mid-round patterns
- Control Cave as the main support layer of the B defense, making it difficult for Ts to turn B Lane control into a clean site hit. Decide whether to hold forward, fall back into Site or keep Cave as a retake position according to utility, teammate spacing and the amount of pressure Ts are showing. It works when the CT side wants B to stay stable without giving Ts easy post-plant access.
- Play Cave passively to preserve a strong late-round position while still threatening B Lane. The goal is often to survive, delay and force Ts to clear Cave before they can fully commit to the site. The pattern fits default rounds, advantage situations or setups where the B Anchor needs a second layer behind the first contact.
- Re-clear or pressure B Lane / Ramp from Cave in the mid-round to recover information and deny late B hits. This can allow the team to rotate extra players toward A or Mid without fully weakening B. This makes sense when B becomes quiet, when Ts slow down after early utility or when the CT side needs information before deciding the final stack.
- Fall back from Cave into B Site / CT after forcing utility or confirming pressure. The hard decision is knowing when Cave has done its job: staying too long can give Ts a clean trade, while falling back at the right timing can turn early control into a stronger late-round hold. The setup fits when Ts commit heavy utility toward B, when the CT side wants to preserve numbers or when the round becomes retake-oriented.








