90guides
9maps
2sides
CTCache

B Anchor

Usually starts around B Site, Headshot, Back Site, Checkers-side or another line that can delay a B Halls burst. The B anchor may spend much of the round alone, so utility order and survival matter more than constant activity. The player must distinguish a single contact from a committed hit, keep Checkers in the mental picture and give the rotator enough time to arrive through CT or Connector.

Opening options

  • Challenge B Halls with supported utility to deny a fast setup or punish an attacker who is separated from the pack (Aggressive)
  • Play from a protected site layer, stall the choke and force the first attackers to expose themselves before they can fan out (Defensive)
  • Hold a Checkers-aware line and change depth according to Mid control, the B spawn and the amount of early T utility (Situational)

Mid-round decisions

  • Silence in B Halls does not remove B from the round. Keep a position that hears the re-take of space and avoid donating the site to a late contact play.
  • If Checkers becomes vulnerable through Mid, shift the crosshair and crossfire before the split arrives. The direct Halls entry is only half of the problem once Ts own central routes.
  • During a hit, spend utility to break the attackers' spacing, take the highest-value duel available and preserve a route toward CT, Headshot or a retake position when the site can no longer be held.

What breaks the structure

  • Peeking B Halls alone after the attackers have enough spacing to trade
  • Holding one deep angle while Checkers and the direct entry collapse from different timings

What to study in the POV

  • The order of smoke, molotov and flash use across a long round
  • How sound and Mid information change the anchor's attention toward Checkers
  • Whether the first duel leaves a route to survive, be traded or join the retake

Players in this role

3 shown

Cache CT B Anchor POVs

3 shown