CTCache
B Anchor
Usually starts around B Site, Headshot, Back Site, Checkers-side or another line that can delay a B Halls burst. The B anchor may spend much of the round alone, so utility order and survival matter more than constant activity. The player must distinguish a single contact from a committed hit, keep Checkers in the mental picture and give the rotator enough time to arrive through CT or Connector.
Opening options
- Challenge B Halls with supported utility to deny a fast setup or punish an attacker who is separated from the pack (Aggressive)
- Play from a protected site layer, stall the choke and force the first attackers to expose themselves before they can fan out (Defensive)
- Hold a Checkers-aware line and change depth according to Mid control, the B spawn and the amount of early T utility (Situational)
Mid-round decisions
- Silence in B Halls does not remove B from the round. Keep a position that hears the re-take of space and avoid donating the site to a late contact play.
- If Checkers becomes vulnerable through Mid, shift the crosshair and crossfire before the split arrives. The direct Halls entry is only half of the problem once Ts own central routes.
- During a hit, spend utility to break the attackers' spacing, take the highest-value duel available and preserve a route toward CT, Headshot or a retake position when the site can no longer be held.
What breaks the structure
- Peeking B Halls alone after the attackers have enough spacing to trade
- Holding one deep angle while Checkers and the direct entry collapse from different timings
What to study in the POV
- The order of smoke, molotov and flash use across a long round
- How sound and Mid information change the anchor's attention toward Checkers
- Whether the first duel leaves a route to survive, be traded or join the retake



