CTCache
B Rotator
Usually operates between Connector, CT, Checkers support, Z and the routes linking Mid to B. The rotator keeps the B anchor from becoming isolated while still helping the team contest or recover Mid. Good rounds in this slot are built on restraint: moving early enough to matter, but not so early that a sound cue or one grenade empties the other half of the map.
Opening options
- Support a Mid fight or Checkers re-clear with a flash and arrive close enough to trade the first contact (Aggressive)
- Hold the Connector-to-B link, protect the anchor's fallback and deny a quick split after Mid pressure (Defensive)
- Lean toward B or Mid according to utility and teammate contact, then reset before the attackers can exploit the gap (Situational)
Mid-round decisions
- Treat Mid control as a rotation signal, not automatic proof of the final site. Count which T players and utility were actually seen before leaving B or calling the anchor forward.
- When B pressure appears, enter through a route that complements the anchor's angle. Doubling the same line gives the attackers one clear fight instead of two problems.
- If the site falls, decide quickly between a live retake, an exit hold and saving. The route through CT or Checkers changes with the bomb plant, remaining utility and whether Mid is still controlled.
What breaks the structure
- Chasing Mid information until the B anchor has no trade or fallback
- Rotating on noise without confirming the bomb, player count or utility commitment
What to study in the POV
- The exact information that starts and stops each rotation
- Spacing with the B anchor when contact reaches the site
- How the player clears the route back into B after surrendering Mid or Connector





